


More than just a tutorial guide, this book covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing.

This book is a definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market.
